Dec 15, 2008, 12:44 PM // 12:44
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#2
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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The closest you can get without having a combination that sucks is a Dervish. Scythe + spells, average armor, higher health than normal and caster-like energy regeneration.
But I think reading the manual/either of wikis/ANY forum would be better than just creating a thread... But why people are so afraid of using the search function? :/
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Dec 15, 2008, 01:04 PM // 13:04
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#3
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by Abedeus
The closest you can get without having a combination that sucks is a Dervish. Scythe + spells, average armor, higher health than normal and caster-like energy regeneration.
But I think reading the manual/either of wikis/ANY forum would be better than just creating a thread... But why people are so afraid of using the search function? :/
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How about a warrior with swords that uses [conjure lightning] [conjure frost], etc.
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Dec 15, 2008, 01:16 PM // 13:16
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#4
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Many players start GW wanting a paladin-type character. Until Nightfall, the 3rd campaign was released, the only option was a warrior/monk. This does not work well. A warrior does not have the energy pool or regen for healing.
The dervish, as mentioned above, is available in the Nightfall campaign and has the energy to supply both healing and self-healing on a melee character. This is your only option for a front-line character.
Also close to the concept of a paladin class, but a mid-line fighter, is the Paragon, also from Nightfall. This class uses a thrown spear attack and uses shouts and chants to support the group, giving buffs and healing.
You can check out the profession descriptions and how the secondary professions work with them on the wiki.
http://wiki.guildwars.com/wiki/Main_Page
__________________
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Dec 15, 2008, 01:23 PM // 13:23
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#5
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~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
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The mêlée oriented classes have low pools of energy, limiting spell casting.
The caster oriented classes have low armor ratings, making close combat less desirable.
There are no class in GW that work exactly like a Paladin, but there are several options combining primary and secondary class, that allow you to combine close combat with spell casting to some degree.
Note that most of these, will fall somewhat short of the optimal in both aspects.
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Dec 15, 2008, 02:35 PM // 14:35
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#6
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Pre-Searing Cadet
Join Date: Dec 2008
Guild: Shadow Stingers
Profession: R/
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what's wrong with an warrior/ele?
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Dec 15, 2008, 02:44 PM // 14:44
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#7
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Ppl are not talking w/e with some skills like Conjure lighting, but if you do W/e with Firestorm etc like that guy asks warrios doesnt have enough energy to fun Example
[Frenzy][Charge!][gash][meteor][fireball][flare]..
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Dec 15, 2008, 02:44 PM // 14:44
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#8
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Ascalonian Squire
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After looking at the site I might like to be an elementalist/warrior. Is that a good combination of skills?
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Dec 15, 2008, 02:59 PM // 14:59
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#9
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~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
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Quote:
Originally Posted by Beagle
After looking at the site I might like to be an elementalist/warrior. Is that a good combination of skills?
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Except for the obvious lack of armor, that seems the best option as far as I can tell. There are several wards and enchantments that can help compensate.
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Dec 15, 2008, 03:00 PM // 15:00
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#10
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Pre-Searing Cadet
Join Date: Dec 2008
Guild: Shadow Stingers
Profession: R/
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thnx for the explanation, i think thats a good build for W/E...
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Dec 15, 2008, 03:14 PM // 15:14
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#11
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Some sort of W/E using adrenaline attacks for melee and low energy spells like [Fireball] and [Flare] would sort of work. It may not be the most practical of classes, but we are in this to have fun.
And, of course, there's always the "Obsidian Warrior" type of combo using adrenaline warrior skills and Earth Magic defenses.
And, the Paragon or Dervish options are there.
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Dec 15, 2008, 03:37 PM // 15:37
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#12
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Western Mass
Guild: Passionate Kiss of the cats [Kiss]
Profession: W/N
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from experiance, W/E sounds good in theory, but your constantly running out of energy when running any of the high damage ele skills. I would suggest derv or para with ele 2nd.
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Dec 15, 2008, 03:41 PM // 15:41
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#13
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Ascalonian Squire
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So should my primary be an elementalist? Or should it be the warrior?
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Dec 15, 2008, 03:48 PM // 15:48
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#14
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Forsaken Alliance
Profession: Me/Mo
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It then all comes down to either you have less armor, and deal more damage.
OR you have more armor, but do not have the mana pool to cast spells maybe as frequently as you like.
Like Yang_Whirlwind explained earlier, there are wards that compensate for the Elementalist's lack of armor, however; even with those I wouldn't recommend tanking.
I suggest making both characters, since both are part of the *Trio* and are viable just about anywhere in any situation.
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Dec 15, 2008, 03:58 PM // 15:58
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Location: Netherlands
Guild: Everlasting Sacred Path [ESP]
Profession: W/Mo
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That question is hard to answer since preference comes into play.
do you want your char to be frontline or backline, what do you want your char to look like (elementalists and warriors are very different in looks), what is the chars general purpose etc etc..
There is also the question of specific class attributes: a primairy warrior can use strenght, a primairy elementalist can use energy storage. Personally i tend to stick as much to the primairy as i can, especially on melee, except when using certain builds. My warrior/monk uses only warriorskills except a monk ressurectionskill.. ofcourse, this is only for PvE.
it all boils down to what you prefer.. try out some things. And even if you dont like what you decided on, you can always change your secondary profession later in game.
hope this helps, cheers
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Dec 15, 2008, 05:22 PM // 17:22
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#16
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Ascalonian Squire
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Thanks for all of the help I think I'll go elementalist/warrior for my first character. I can't wait to get the trilogy box set and start playing! However, the person above me mentioned a "Trio" what does that mean. Are there 3 classes with certain abilities that fit them into this group?
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Dec 15, 2008, 06:18 PM // 18:18
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#17
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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The "trinity" or "trio" is pretty much the basic team build: warrior for the front line, elementalist nuker in the back line, and monk for healing/protecting. All three classes have no problem getting into PUGs (Pick Up Groups).
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Dec 15, 2008, 08:00 PM // 20:00
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#18
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Ascalonian Squire
Join Date: Mar 2008
Guild: Team Theorycraft [tC]
Profession: W/
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To the person that thought this was a good build..... this is a terrible build
[Frenzy][Charge!][gash][meteor][fireball][flare]
Lets start.
Frenzy - good skill if used properly, and a cancel stance is carried to mitigate the damage taken when attacked by multiple targets.
Charge - Useful, but overall its a bad skill, there are far more useful elites that can be used instead of this.
Gash - Awesome skill except for one problem, there is nothing on this bar to allow Gash to be useful(ie no skill that causes bleeding).
Meteor - Great if your an elementalist, however horrible if your a warrior, the bar is already energy intensive enough, now your throwing exhaustion into the mix.
Fireball - Once again great if your an elementalist, bad for a warrior.
Flare - Overall terrible spell.
When creating builds you need to take into account for skill distribution.
You would need to spec into Swordsmanship, Tactics, Fire, and Strength to use that build, which means your points would be spread too thin to make any real use of it.
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Dec 15, 2008, 09:14 PM // 21:14
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#19
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Ascalonian Squire
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So an elementalist/warrior would be a terrible combination? Any other ideas? Is an elementalist/dervish a good combination?
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Dec 15, 2008, 09:50 PM // 21:50
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#20
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Pre-Searing Cadet
Join Date: Dec 2008
Guild: Shadow Stingers
Profession: R/
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Quote:
Originally Posted by theryl2002
To the person that thought this was a good build..... this is a terrible build
[Frenzy][Charge!][gash][meteor][fireball][flare]
Lets start.
Frenzy - good skill if used properly, and a cancel stance is carried to mitigate the damage taken when attacked by multiple targets.
Charge - Useful, but overall its a bad skill, there are far more useful elites that can be used instead of this.
Gash - Awesome skill except for one problem, there is nothing on this bar to allow Gash to be useful(ie no skill that causes bleeding).
Meteor - Great if your an elementalist, however horrible if your a warrior, the bar is already energy intensive enough, now your throwing exhaustion into the mix.
Fireball - Once again great if your an elementalist, bad for a warrior.
Flare - Overall terrible spell.
When creating builds you need to take into account for skill distribution.
You would need to spec into Swordsmanship, Tactics, Fire, and Strength to use that build, which means your points would be spread too thin to make any real use of it.
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you can say it like that, but if you use most of the time your ele as profession then you can say it's an good build except the flare thats indeed a terrible spell, however it can be useful cause it recharge very fast.
it's by the way a terrible build for a advanced player, i agree with that, but if you should make the build, how would you make it then?
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